Of the last two, Trim Sheets stand out, because they offer almost all the same benefits Decals offer, especially in terms of visual quality (over baked decals or textures in general). While a Decal Atlas would be used in a deferred render pipeline with Decal shaders, Trim Sheets and Baking can be used in forward rendering too. These export approaches are Atlasing, Trim Sheets and Baking. Game artists also require a way to get Decals out of Blender and into Unity, Unreal Engine etc, and DECALmachine offers 3 approaches to do so. The beauty of decals is, your results are not limited by texture sizes - details remain sharp, even when seen from up-close, which can be especially important for game artists. It all works, it will even work on models exported from Solids/NURBS/CAD based tools such as MoI3D or Fusion 360! This hard surface detailing workflow is incredibly fast and versatile, very easy to handle and manipulate, without committing to any decisions, making it a fantastic choice for 3d concept design workflows.ĭECALmachine can be used on its own, or to complement other hard surface workflows, such as aīevel and boolean based approach used by HardOps and BoxCutter or the classic subdivision surface approach. Learn more about what a decal actually is and how it works. Instead you can just place your details, re-arrange them at any time, project them on curved surfaces or explore paneling, graphics, logos etc.ĭECALmachine's Decal tool set is in essence object-based, UV-less texturing. With DECALmachine you can avoid getting bogged down with technicalities and monotonous, laborious clean up work related to mesh topology when adding detail to your models. 109 Decals, 64 Trim Decals, 1 Trim Sheet and 2 Atlases included.additional UV tools like Quad Unwrap, Box Unwrap, Mirror Trim and Stitch.change, rotate, move and scale trims at any time.cut trims into the mesh from oject mode using Trim decals.place trims or remove them - directly in the 3d view in edit mode.create Trim Sheets from existing texture sheets, or from Decal Atlases.bake Decals to their parent object's UV space (not recommended due to unresolved Blender issues).utilize Trim Sheet detail to export anywhere, even forward rendering engines like Unity URP.create and use Decal Atlases to efficiently export to deferred rendering engines like Unity HDRP, Unreal Engine etc.in Batch Ops and Hard Ops), textures and node groups to keep Blender clean join and split Decals completely non-destructively to stay organized.take advantage of Decals being objects, by using modifiers like mirror and array.retain sharp details at all scales, independent of texture resolution, via UV-less object based detailing.benefit from parallax adding convincing depth to normal mapped Decals, even in realtime in Blender's Eevee viewport.use Panel Decals to cut the underlying mesh.or create them from grease pencil strokes or edge selections.slice Decal panel strips "boolean-style".place Decals on flat surfaces and project or shrinkwrap them on curved ones.store Decal textures on disk or directly in the blend file.enforce default settings scene-wide and change them quickly in the DECALmachine panel in the sidebar.quickly adjust height, object or UV rotation, panel width and type, and much more using the convenient modal adjust tool.create all four Decal types directly in blender, including batch creation of Info Decals from folders of images.library visibility management and preset access from the 3d view.unlimited decal libraries + flexible asset loader layout.advanced Decal materials using emission, transparency and transmission.automatically organize Decals in collections.automatic material matching, parenting, normal transfer.easily select Decals by parent object or by type.quick and precise raycast-based Decal insertion.To learn about all of DECALmachine's features and tools, you can either check out this playlist on youtube, or better - access those same videos, but in context and with additional information through the sidebar to the left. To export, check out the Export Introduction.
To discuss using DECALmachine, please use the Blender Artists and polycount threads.įor decal creation, jump to Decal Creation or Trim Sheet Creation. Learn what's new here, or in the changelog for a condensed version.įor installation help, see the Installation page. If you need to get in touch with me to report an error, report tool misbehavior or have another problem READ THIS FIRST.